![]() ![]() Given the straightforward nature of the B-Site in Bind, attackers can easily pinpoint where potential defenders are located on the map. ![]() B-Long: An extremely narrow corridor, B-Long is a critical entrance to the B-Teleporter and the B-Garden, which is likely a well-fortified area for someone waiting from a long range.There’s almost always someone going to peek from the B-Window or flank from the B-Exit. B-Short: Another part of the middling A-Site/B-Site pathways, B-Short is a critical corridor leading into the B-Site.Players must be careful approaching A-Cubby because of being prone to projectiles and snipers like the Marshal and Operator. A-Short: A part of the middling cluster of A-Site and B-Site pathways, A-Short is a critical offensive point due to its close access to the A-Teleporter and a safe exit to the A-Lobby.Corner projectiles that lead to the A-Baths exit work here. A-Baths: A relatively “safe” site for attackers, the proximity of A-Baths to the A-Site means defenders will likely fortify A-Site directly and guard the exit.Regarding the Mid-Area offensive, it’s important to understand that the areas with the highest activity in Bind would be its narrow corridors: B-Short and B-Long for the B-Site angle, and A-Baths, A-Short and A-Cubby for the A-Site. A-Bath is almost always a location for defenders, so attackers beware. ![]() A-Exit is a concern here since defenders can use B-Teleporter to get a surprise flank on the enemies here.
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